Apple/MAL
Head of Digital Creative
BandPage
Director of Design
Emerson
Creative technologist
Public Code
Design + Comms
Field States
Design + Technology
Crushroom
Head of Design
Music
Design + Animation

I’m Ryan Conlan, an experience designer focused on ecosystems, technology, and how we learn.
I aim to leave the world better than I found it.
I design products, build websites, animate and edit video, map audiences and understand technical systems, translate fragmented ideas into clear hierarchies and lucid narratives, and think about how the tools we use color our experience.
My goal is to help expand our sense of self and place by synthesizing ideas across domains, collaborating with teams enabled through empathy and mentorship, and building shared, cross-functional understanding.
Recent
Chapters


Built and led the digital creative team for Apple’s brand campaigns.
2005–12
Animation, technology, leadership


With the Foundation for Public Code, I work to increase global collaboration and public control of digital infrastructure.
2019–now
Communications, design, development
(Coming soon)

At Field States, we co-designed strategy, spaces and products for urban planning, public health, environment, and education-focused orgs.
2022–24
Strategic design, operations, communications
(Coming soon)

With Crushroom, I planned and prototyped the truly social music experience I want to see in the world.
2021–22
Product strategy, design
(Coming soon)


I make art and animation for the amazing musicians in my family.
2005–22
Design, animation, marketing
(Coming soon)
Archived
Chapters


Co-founded SonicLiving, the first music-based social network and concert recommendation engine.
Social graphs, proximity, and listening habits (via iTunes, Pandora and Last.fm) enabled us to introduce people to new music and friends along the way. Here’s a Wired write up from 2007. Acquired in 2012.
2005–12
Product design

Digital design + programming with Deutsch LA.
My first foray into corporate ad land. It tasted funny. Websites and banners for Mitsubishi, Old Navy, Coors Light and TGI Friday's.
2004–05
Interactive design, animation, programming
Co-founded Cloudforge, a web design and development studio.
We specialized in web design, flash, eCommerce and RIAs. Early ed-tech platform Lynda.com was our key client.
2003–05
Design, development

I dreamt of cars, film and 3D animation, but fell in love with interactive design at the dawn of the web.
I shifted from Illustration to the nascent New Media program, steeped in design and business fundamentals, ventured into physical product and packaging design, geeked out with early 3D printers and vintage NASA milling machines, and helped form the Art Center Student Government.
1995–99
Design, development, animation, illustration, fabrication
I’m excited to work on anything that expands our shared sense of the world, and of ourselves—especially digital, physical, musical, educational, immersive experiences that amplify creativity and build community.

I’m Ryan Conlan, an experience designer focused on ecosystems, technology, and how we learn.
I aim to leave the world better than I found it.
I design products, build websites, animate and edit video, map audiences and understand technical systems, translate fragmented ideas into clear hierarchies and lucid narratives, and think about how the tools we use color our experience.
My goal is to help expand our sense of self and place by synthesizing ideas across domains, collaborating with teams enabled through empathy and mentorship, and building shared, cross-functional understanding.
Recent
Chapters



With the Foundation for Public Code, I work to increase global collaboration and public control of digital infrastructure.
2019–now
Communications, design, development
(Coming soon)

At Field States, we co-designed strategy, spaces and products for urban planning, public health, environment, and education-focused orgs.
2022–24
Strategic design, operations, communications
(Coming soon)

With Crushroom, I designed and prototyped the truly social music experience I want to see in the world.
2021–22
Product strategy, design
(Coming soon)


I make art and animation for the amazing musicians in my family.
2005–22
Design, animation, marketing
(Coming soon)
Archived
Chapters


Co-founded SonicLiving, the first music-based social network and concert recommendation engine.
Social graphs, proximity, and listening habits (via iTunes, Pandora and Last.fm) enabled us to introduce people to new music and friends along the way. Here’s a Wired write up from 2007. Acquired in 2012.
2005–12
Product design

Digital design + programming with Deutsch LA.
My first foray into corporate ad land. It tasted funny. Websites and banners for Mitsubishi, Old Navy, Coors Light and TGI Friday's.
2004–05
Interactive design, animation, programming
Co-founded Cloudforge, a web design and development studio.
We specialized in web design, flash, eCommerce and RIAs. Early ed-tech platform Lynda.com was our key client.
2003–05
Design, development

I dreamt of cars, film and 3D animation, but fell in love with interactive design at the dawn of the web.
I shifted from Illustration to the nascent New Media program, steeped in design and business fundamentals, ventured into physical product and packaging design, geeked out with early 3D printers and vintage NASA milling machines, and helped form the Art Center Student Government.
1995–99
Design, development, animation, illustration, fabrication
I’m excited to work on anything that expands our shared sense of the world, and of ourselves—especially digital, physical, musical, educational, immersive experiences that amplify creativity and build community.
Apple\MAL
Building the international digital creative team

BandPage
Directing product design, getting acquired

Emerson Collective
Building solutions forprogressive change

Coming soon
Public Code
International collaboration on digital infrastructure

Field States
Co-creating strategic design for better public outcomes

Crushroom
Designing a social-first music experience

Music
Art + animation for album releases

Apple\MAL
Building the international digital creative team

BandPage
Directing product design, getting acquired

Emerson Collective
Building solutions forprogressive change

Coming soon
Public Code
International collaboration on digital infrastructure

Field States
Co-creating strategic design for better public outcomes

Crushroom
Designing a social-first music experience

Music
Art + animation for album releases


I’m Ryan Conlan, an experience designer focused on ecosystems, technology, and how we learn.
I aim to leave the world better than I found it.
I design products, build websites, animate and edit video, map audiences and understand technical systems, translate fragmented ideas into clear hierarchies and lucid narratives, and think about how the tools we use color our experience.
My goal is to help expand our sense of self and place by synthesizing ideas across domains, collaborating with teams enabled through empathy and mentorship, and building shared, cross-functional understanding.
Recent
Chapters



With the Foundation for Public Code, I work to increase global collaboration and public control of digital infrastructure.
2019–now
Communications, design, development
(Coming soon)

At Field States, we co-designed strategy, spaces and products for urban planning, public health, environment, and education-focused orgs.
2022–24
Strategic design, operations, communications
(Coming soon)

With Crushroom, I planned and prototyped the truly social music experience I want to see in the world.
2021–22
Product strategy, design
(Coming soon)


I make art and animation for the amazing musicians in my family.
2005–22
Design, animation, marketing
(Coming soon)
Archived
Chapters


Co-founded SonicLiving, the first music-based social network and concert recommendation engine.
Social graphs, proximity, and listening habits (via iTunes, Pandora and Last.fm) enabled us to introduce people to new music and friends along the way. Here’s a Wired write up from 2007. Acquired in 2012.
2005–12
Product design

Digital design + programming with Deutsch LA.
My first foray into corporate ad land. It tasted funny. Websites and banners for Mitsubishi, Old Navy, Coors Light and TGI Friday's.
2004–05
Interactive design, animation, programming
Co-founded Cloudforge, a web design and development studio.
We specialized in web design, flash, eCommerce and RIAs. Early ed-tech platform Lynda.com was our key client.
2003–05
Design, development

I dreamt of cars, film and 3D animation, but fell in love with interactive design at the dawn of the web.
I shifted from Illustration to the nascent New Media program, steeped in design and business fundamentals, ventured into physical product and packaging design, geeked out with early 3D printers and vintage NASA milling machines, and helped form the Art Center Student Government.
1995–99
Design, development, animation, illustration, fabrication
I’m excited to work on anything that expands our shared sense of the world, and of ourselves—especially digital, physical, musical, educational, immersive experiences that amplify creativity and build community.